Published UX Articles
Articles I’ve written about design: re-posted by AWS leadership
Published UX Videos
Beginners guide to create a multiplayer game in O3DE
Learn about the creation of a multiplayer game. Topics include installing the multiplayer gem, creating a network player prefab, player movement utilizing WASD keys, and creating a network player spawner component.
Part 2:Beginners Guide to Creating a Multiplayer Game
Dive deeper into the concepts of the network player prefab, player movement utilizing WASD keys, and network player spawner component.Explore the UX systems I created for Asset Browser and Prefabs in O3DE
Come take a tour of our new Prefabs, Procprefab and Asset Browser system in O3DE. I want to give you a first look at how the system works.
Part 1: Game PhysX – Adding Terrain, Collider, and Rigid Body Components
Learn how to set up the foundational elements of your physics-enabled environment.Part 2: Game PhysX – Constructing Physical Materials
Dive into creating and customizing physical materials to enhance realism in your simulations..
Part 3: Game PhysX – Using Collision Filtering
Explore advanced techniques for managing object interactions through collision filtering.
New UX override patterns – Editing Prefab, override mode, Procedural Prefabs
Explore advanced techniques built into prefab editing, single instance editing, unique edit overrides, source edits with unique overrides. All possible inside our new ux tooling.
Prefab Focus Mode – visual UI for understanding overrides
Watch John Coimbra Walsh’s demo the user experience I designed and he built in O3DE. This was the first glance the world had gotten to see at this pattern.
My Demo game featured in commercial
Exciting news! My game demo was featured in the official O3DCon trailer shortly after its community release. I’ve included a sample image below to help you identify my game in the trailer.
Can you spot it? Take a look at the O3DCon trailer and see if you can find my project in action. This feature alongside other innovative O3DE projects was a thrilling milestone for me.
Watch the trailer and let me know if you caught a glimpse of my game!
Design Spotlight – Lumberyard Game Engine v1.25 BETA Spotlight
With the release of Lumberyard beta 1.25 – new UX patterns I built were featured in this video. I also got to demo them in the video
Published Sample Game Projects
Video game sample I’ve created for the community
- Gnomebody’s home – Created it for the Linux Foundation and O3DE.
- Multiplayer sample game – Designed all onscreen UX ( see project )
Public speaking
2025 Score day – AWS design and presentation
Participants had 90 minutes to invent a solution to an AI integration problem that was given to you and how you would solve it. Then you are asked to present your solution to the crowd. You had 90 seconds to sell your solution to the crowd.