Patents and Achievements
Awards
Patents
- Patents: Component entity system (11,625,229),
- Physics interaction management for virtual environments (11,654,363),
- Prefab template system (16,049,145 – pending),
- Entity hierarchies and layers (pending),
- Component property pinning for template and instance system (pending),
- Nested game object containers for asset systems (pending)
Kudddos from the users using my designs
| Quotes and Anecdote |
|---|
| “He believes deeply in the products he works on and is highly motivated and influential.” |
| “He is a highly dependable and awesome designer. Over his tenure working for the foundation and in AWS he has delivered so much amazing, quality, and value improvements to the product. We are so lucky to have him. Thank you!” |
| “It’s really amazing to see these workflows. It really helps me understand how you are thinking about things. I want to say thank you so much for doing this. This is really great.” |
| “This is really great to see this UX. This is really helpful to see. I really like it. Thank you so much… I wish to see you guys push even deeper into what Joshua has already done here. We really need more… Ok, let’s see what the next phase of design should be. So let’s get started designing on a PRD, so we can dig even deeper… So we need to start getting resource figured out as soon as possible. This is starting to really shape up.” |
| “I want to take a moment to say thank you so much to Joshua for putting all these use cases together in such a short time. They are really great, and we really appreciate his work with our team. It’s been amazing.” |
| “This is great. Next UX phase is going to be exciting to see this really start coming together.” |
| “[Head of game company] I just heard some wonderful things about your work on [Project] that really helped push it over the line. Congratulations – and thank you!!! …Thank you for all the great work – you really made an impact!” |
| “Joshua graciously accepted our request to cross-collaborate with the [Project] team at a critical time during the ideation phase of the Nebula project. Joshua brought a wealth of experience from his years in game development which allowed him to ramp up quickly on our proposed project. Additionally he’s done a deep dive into rendering pipeline and NSCC (CTDX) to integrate his designs into the Service. His contributions have been extremely valuable in securing approval for [product name]! “ |
| “+1 Joshua has been a huge help. Not only as a person to get the work done, but his voice in meetings have helped steer several decisions. Thank you Joshua, hate to see you leave the project so soon!” |
| “I like UX, its applicable to what we are doing in GameTech. Preview, transform. When you develop a game you need this. Hulk. Cloud based build acceleration. ‘Likes the stand alone UI'” |
| “I really like the interface (drive). In aerospace no one cares about object storage. Drive makes a huge difference. People are not building software that is object storage friendly.” |
| “+1 Nice work, Josh! Really happy that others in the org are getting to work with you and see how much you bring to the table. Your passion and work ethic always shine through. +++” |
| “Meta Production group for XR is on board for testing and providing feedback. I’m in London with them currently. The word holy fuck were quoted… It was like, this is awesome.” |
| “Thank you, Josh and team for pushing this forward! This is a huge improvement and a long-awaited feature request by customers. Glad to see the time saved estimates listed below, customers will appreciate it especially when they need to iterate quickly.” |
| “+1 Really happy to see this in the engine. The improvements will be felt by every single customer (whether they realize it or not!)” |
| “Yay, great job team! Fantastic improvements and features for customers. I know how much time and effort has gone into this and as asset management is such a critical part of the customer journey, this will be a big win for all of them.” |
| “Great job improving the asset workflows Engine Team.” |
| “Nice improvements!” |
| “Congratulations on this launch! Thank you for continuing to innovate on behalf of our customers while improving the CX!” |
| “Awesome Demo!!! and it’s great to see your vision finally realized! Customers will love this :)” |
| “I always love the content in Josh’s demos. So great. Nice work Josh and team!” |
| “geeeeeezz you’ve been busy, very nice.” |
| “ohmygoodnessilovethat somuch”, “welcome to joshberg” |
| “what a great demo Josh. This is so good!” |
| “honestly, great improvements to prefab workflows” |
| “Joshua really showed his customer obsession during our launch when flagging a UX concern during testing, and worked outside of other task to come and record a series of tutorials where we prepared a demo, iterated on it, and enthusiastically demonstrated the best practices in using the new PhysX integration features. In most cases I have to chase down volunteers, however Joshua caught me first to lock in a date to capture everything once we had a plan in place. And saw it through to completion even spotting some key edits that were needed. I look forward to collaborating with him again.“ |
| “Nice work, to Joshua and the team” – UX workflows josh designed |
| “Congrats Yuyi and Joshua! Love this – Simplifying onboarding, collaboration, and debugging improves the customer experience (and hopefully their quality of life). Great work!” |
| “Joshua went above and beyond providing an asset project for the O3DE Game Jam project. Joshua not only devoted extra time to bring the project up to date with the latest version of O3DE, but also put together a short video on how the assets were made, and provided a full readme on how public customer can utilize the assets in the project. Thank you for the above and beyond effort Josh! (Deliver Results, Customer Obsession, Ownership)” |
| “A big thank you to Joshua Rainbolt – UX Staff members who have been active on forms and Discord and helping our customer as they navigate through the latest updates. |
| “I had a time-sensitive request to use some of UX team’s mock ups as visuals for GDC presentation content, and Josh stepped up to help polish the visuals on top of the other commitments he had during the week. Thank you for the great assist, Josh! (Bias for Action, Deliver Results)” |
| “When it’s said well, it’s best to just leave the words as-is. Major kudos to Joshua Rainbolt! and well-said, Royal O’Brien!” #kudos |
| “Check out the great work Joshua Rainbolt did during an early #O3DE game jam. It’s now up on GitHub for everyone to enjoy and learn from. What will you build?” |
| “I really like the aesthetic of Bluejay UX design system. I would say it’s the best-looking now of all the engines.” |
| “The Slice strike team is wrapping up their work. They have resolved 169 customer request to improve stability, reliability, and usability for slice workflows. Thank you Joshua Rainbolt for being customer obsessed and delivering results during the last six months.” |
| “A new layer feature is underway and has been presented to Dragonfly, Crucible, and Carbonated. Every customer is hoping the feature is released in 1.18 – ‘I want to join the church of layers.” |
| “O3DE – From Zero to Beautiful – @Joshua Rainbolt” |
| “Good morning all! Excited for the session today. I’ve been really impressed with the quality and depth of sessions yesterday, great event so far and props to the O3DE UX team for doing so much to engage and participate in building a great community.” |
| “I really like Joshua Rainbolt’s principled approach to UX work. It gives you the agency and the authority to make right decisions that aren’t guesses.” |
| “Good Job! That showed really well. Perfectly timed presentation and the hard work shows. Well done. Should we present this at the end of the Tuesdays LY Meeting?” |
| “This was the best meeting I’ve had all week… I really like direction we are headed… Excited to see what’s next” |
| “This presentation is a team work, especially thanks to Josh for diving deep into the world of AWS services and explore all the possibilities” |
| “Put the Lumberyard UI into Unity and make the features of Unreal availability in Unity.. then perfect. Unity’s structuring is the best, components for coding, unreal rendering, and lumberyard UI is the best IMO.” |
| Customer quotes: “New forum looks amazing, very responsive and works way better than old one!” – Sergey Rustamov; “Great work Lumberyard Team! Huge step forward for LY community.” – Sierra_Zero; “I love the new forums.” – HeadClot; “The forums look sick!” – JonTheGlitch; “Yay, it has its own domain now” – Finchy. “And the credit goes to … Joshua Rainbolt UX Design and Quality Champion…” |
| “Interface that combines entity hierarchies and layers – Congratulations! We reviewed your submission and have approved moving forward with this idea.” |
Trophies
Lessons learned
During my nearly 9-year tenure at Amazon, I’ve been part of 10 different products, hundreds of features, and product releases. I’ve guided product direction from start to finish, designed vastly different workflows for diverse customer segments, and both created and contributed to various design systems. I’ve had opportunities to influence not only the products I’ve worked on but also those of other designers. I’ve been a mentor, found unique mentors from the video game industry, and served as a company representative at universities and on showroom floors. Most importantly, I’ve spent thousands of hours listening to our customers, developers, and product teams, acting as a facilitator of ideas and patterns.
Here are some of the most important lessons I’ve learned, interpreted through Amazon’s leadership principles from a UX perspective:
- Customer Obsession: Never take anything personally. Detach yourself from your work. People may dislike an iteration or design, and that’s okay. My job is to align with the customer’s needs. Often, those who dislike something offer a unique perspective and an opportunity to learn and grow.
- Ownership: As a product owner, consider the long-term strategic needs of your customers. Don’t get caught up in short-term roadmap feature improvements. It’s a marathon, not a sprint. Make a plan, validate your understanding, and own the long-term push towards those goals. Consistent effort towards your vision will lead to success.
- Invent and Simplify: Don’t fear trying something new or discarding designs that aren’t working. View your work through your customers’ lens; if it’s not working, try something new. Great innovations come through experimentation and change.
- Are Right, A Lot: As the customer’s advocate, you represent hundreds, if not thousands, of users. You must correct other stakeholders’ understanding of the customer’s journey and needs. This can only be achieved by listening to and learning from your customers.
- Learn and Be Curious: As a designer, I often ask, “What if…?” What if we tried this instead of that? What if we got it wrong? What if there are more use cases we haven’t explored? This openness to new ideas leads to innovation, which happens at the crossroads of curiosity and learning.
- Hire and Develop the Best: In mentoring designers, I focus on sharing experiences that can’t be taught from a book. By sharing my successes and failures, I help the next generation of designers become more proficient and better equipped for the future.
- Insist on the Highest Standards: As a designer, don’t accept arbitrary rules without question. Validate and push back respectfully when necessary. Higher standards are often controversial, but it’s important to dig deep while remaining respectful.
- Think Big: Be adaptable in the design process. Think bigger about goals and prioritization. Sometimes, setting something aside and switching gears can help the entire team be more effective.
- Bias for Action: As a designer, you’ll receive tons of feedback. Don’t let inaction stop you. Decisions are rarely irreversible, so believe in your direction. Pick a heading and be brave.
- Earn Trust: This is perhaps the most important principle. Success in building anything requires all stakeholders. Be a good teammate, listen, reflect, and give everyone an equal voice. Earning trust also means having a strong backbone and standing up for what you believe in.
- Dive Deep: Immerse yourself in your customer’s experience. Understanding every aspect and putting yourself in their shoes helps identify their struggles. Great designers are distinguished by this characteristic.
- Have a Backbone; Disagree and Commit: Standing up for what’s right matters. It doesn’t mean being argumentative, but rather voicing the correct decision even if it leads to uncomfortable conversations.
- Deliver Results: Getting to the finish line can sometimes feel impossible, but your job is to persevere. We won’t always get everything right, and that’s okay. Your ultimate job is to finish what you started. Lessons learned will come, but so will growth and new opportunities.
- Success and Scale Bring Broad Responsibilities: As you grow in your role and take on new responsibilities, embrace change. Take time to reflect and learn from these new opportunities. You’ll discover strengths you didn’t know you had and areas where you can improve. It will bring moments of reflection and ways to know more about yourself and your working style.
By adhering to these principles, I’ve grown as a designer and leader, continually improving my ability to create user-centric products and mentor the next generation of UX professionals.