Recent Achievements:

  • I’m the first elected and now twice re-elected chairman for the world’s first open source 3D Engine, managed by the Linux foundation. This means I have an elected position for Linux foundation, which allows me to balance the needs of AWS and Linux.
    • Current UX Chairman – Actively manage contributors, host meetings and events
    • Created, maintain, and established all the rules of engagements, of the charter. This also extends to guidelines reused by our established guidelines
    • Manage and maintain the UX needs and requirements for all UX related tickets from GitHub.
    • Actively engage the community to become engage and contribute to O3DE. Including working on an incentive program as well as creating engaging meetings so that the community is interested in participating. We have hosted several large events about upcoming designs.
  • Was a part of and delivered over 20+ separate release for Lumberyard and O3DE.
  • 3 Pending patents for AWS
    • Patent inventor for O3DE PhysX system: – clear puzzle
    • Patent inventor for Lumberyard Layering system: – clear puzzle
    • Patent inventor for O3DE Prefab system (asset templates) – Clear puzzle
  • AWS video and tutorials I’ve created on YouTube that have been referenced by many customers to me that they recognize my face from YouTube videos.
  • AWS Public articles I’ve written: (re-posted by Bill Vas and all upper management. )
  • Public kudos.
  • Created and designed a video game called Gnomebodys home that was donated to the community and is a free resource that O3DE has listed as one of their resources for new users.
  • Helped establish cross team collaboration between AWS teams. Creating and managing collaboration environment between teams, so our development team can reduce internal re-work by guiding their UX designer in alignment with our design system.
  • Established a cross Game tech experience for connecting AWS services.
  • Mentored college students – Texas A and M students (18 students) about how to use the Game engine and was able to collect additional data to improve UX experience for O3DE.
  • Create 2 internship projects which have resulted in new features for O3DE ( Asset dependency viewer and – Asset Processor detail panels which was finished recently.
  • Mentored 4 junior designers. All of them eventually have been hired on full time and prompted to the next level.
  • Worked on production UX issues for the following games: New World, Crucible, The Grand Tour, and Intensity.
  • Produced specialized demo materials for O3DE-con, E3, and GDC for O3DE.
  • Co-Designed, wrote, and helped established one of the world’s first design systems for game engines. BlueJay Design system. This includes many pages of documentation about the established framework rules, visuals, and the user requirements.
    • This started by have our team build out 32 standard controls, which is now the framework O3DE is based on
  • The creation of the Amazon Lumberyard forms. Form win.pdf
  • Have designed and create several promotional items for the team including patches, stickers, and t-shirts.
  • Design the new multiplayer sample UI that will be mass distributed with the editor moving forward.
  • Slice reconition.pdf recognition: for slice strike work that resolved 169 critical customers facing issue
  • recognition: designing the original component system as well as the viewport interaction for GDC. stuff I was reconition.pdf
  • I’ve created UX/design contributions to all the following areas: Asset Browser, Asset Processor, Asset Toolbox, AWS integration, External Discord site, Main Editor, Outliner, Inspector, Graph Canvas, Script Canvas, Landscape canvas, Multiplayer sample, console, viewport, Asset Editor, Prefabs, Remote Projects, Whitebox, Terrain tool (+ painting), QT design library, etc.