Resume
CAREER GOAL

It is my objective to change the world for the better through creative inspiration and innovative function. I find fulfillment in going beyond what is expected, actively seeking growth, and fundamentally impacting all who are touched by my work. I continually strive to revolutionize the user experience process to improve efficiency and efficacy, reducing costs and expanding profits. Leading a UI team in executing high quality projects with impressive and consistent design principles while supporting and elevating the company's grand vision in concert with other departments is the point at which the company's and my potential intersect.

EDUCATION AND CERTIFICATIONS
October 2011 M.F.A. Video Game Production and Design
National University

May 2005 B.F.A. Visual Communication - Computer Imaging
Northern Arizona University
Emphasis in Computer Imaging
Secondary Emphasis in Graphic Design


2015-2016 UX Certification - In Progress
Nielsen Norman Group, San Diego
SKILLS & STRENGTHS

Fourteen years of experience with a fresh creative edge and a strong technical foundation as an interactive designer have equipped me to excel in numerous cross discipline categories of design including:

User Interface Interactive Media Wireframing Illustration
Graphic Design Game Design Front End Coding User Testing
2D/3D Animation 3D Modeling    

With a high proficiency in using the following programs and languages:

Photoshop Illustrator Dreamweaver Flash + AS3
InDesign Premiere Captivate After Effects
Unreal Dev Kit Scaleform Axure Visio
Fruity Loops Studio Maya Camtasia Toon Boom Studio
Painter Visual Studio SourceSafe TortoiseSVN
Liferay WordPress PHP CSS3
HTML5 JavaScript Bootstrap GIT / SourceTree
Eclipse jQuery eBook Microsoft Office

Working as a leader within a company, I have elevated to the directing role of:

  • Creating company global design specifications that yielded a consistently high level of functional design
  • Transforming company design model to make the user experience process more efficient and effective
  • Managing a design team that executed vision to improved project success
  • Interviewing applicants that successfully contributed to improved user experience for customers
  • Giving company-wide presentations that sync goals and processes across departments and inspire growth
PROFESSIONAL EXPERIENCE


Medimpact March 2013 - Current
Senior User Interface Designer (UX/UI)

  • Have sole responsibility for all UX/UI (acting UX director)
  • Drive the creative direction on all UI/UX design for large-scale web applications
  • Hire and oversee senior level UI designers
  • Design style guides
  • Conduct usability studies
  • Create web applications, mobile platforms, corporate websites, and internal applications for company and clients
  • Make web application wireframes
  • Do front end coding using HTML5, CSS3, and jQuery
  • Give company-wide UX/UI presentations
  • Coordinate across departments with business owners, users, developers, and project managers
  • Take designs from vision to prototype to usability study to production UI code
  • My applications with MedImpact have a user base of over 32 million members
  • 508 and W3C compliant


Teradata Corporation / Aprimo June 2010 – March 2013
Senior User Interface Designer (UX/UI)
Responsibilities included taking ownership of the vision and all aspects of design, usability and user interface for all assigned projects from start to completion, producing high quality, visually appealing applications that required buy in from several stakeholders, gathering all the product requirements, conducting user experience/interface research to support the usability efforts, conducting rapid UI/usability testing to improve product performance and design, establishing product specifications, creating wireframes and laying out the UI architecture for product operation based on required documentation and product owners, establishing interface architecture, creating user experience workflow and interface designs by working with cross discipline teams such as product owners, customers, developers, architects and testers, brainstorming with project leads to navigate business and technical constraints, working with a global team in three different countries to unify vision, and using an iterative and agile workflow process to improve the quality of product and allow collaborative efforts. Conducted live case study directly with clients (like Wells Fargo) and integrated said research into usability enhancements.
Product samples: XDS, MDM, Asset Management, AMS Chat Board, Global Calendar, Aprimo Mobile


Rainbolt Design Jan. 2004 – Current
Owner - Interactive Designer
Freelanced interactive web design company providing website design, video design, ebooks, flash animation, advertising design, logo design, business systems, email campaigns, internet marketing, and media management.
Product Samples: El Notre Medical Group, Poway Women's Care, Ohana Wellness, Dearborn Cemetery


DefenseWeb Technologies - Military Contractor Aug. 2009 – May 2010
Senior Interactive Designer / Flash Developer
Responsibilities included the creation of high level sales proposals to external investors as the design expert, guiding other designers in crafting design consistency among branding and across multiple websites, proposing and documenting new ways to enhance the user experience, maintaining a high level of art, creating interactivity, communicating project statuses and task deliverables with all stakeholders, researching design, multimedia trends and presentation methods, and proposing technical or creative improvements to work processes or visual content, producing mockups and illustrations for products and applications, documenting standards for use throughout the group and department related to file naming, archiving, folder structure, quality and usability. Crafted exceptionally designed websites with a level of art, design, user interface, animation, and usability that was impressive and extraordinary.
Product samples: Custom Themes, Icon Library, Service Locator, Interactive Videos


ICW Group May 2009 – Aug. 2009
UI Designer / Flash Designer - Contract
Responsibilities included the creation of high level sales proposals to external investors as the design expert, guiding other designers in crafting design consistency among branding and across multiple websites, proposing and documenting new ways to enhance the user experience, maintaining a high level of art, creating interactivity, communicating project statuses and task deliverables with all stakeholders, researching design, multimedia trends and presentation methods, and proposing technical or creative improvements to work processes or visual content, producing mockups and illustrations for products and applications, documenting standards for use throughout the group and department related to file naming, archiving, folder structure, quality and usability. Crafted exceptionally designed websites with a level of art, design, user interface, animation, and usability that was impressive and extraordinary.
Product samples: Custom Themes, Icon Library, Service Locator, Interactive Videos


Sony Online Entertainment – Skunkworks Team Jul 2008 – May 2009
Prototype - Interactive Web Developer
Responsibilities included creating rapid prototypes of game-integrated technologies, interactive software development, and flash applications, all using a high level of art and design. This exclusive team created and pitched "the next big things" to the executive team of Sony. This includes transform sketches, wireframes, ideas, inventions, and feedback into actionable interfaces.
Product samples: Playstation eye Toy interface, Custom Car, Facebook Application, Printable Artbook Creator


The Upper Deck Company Aug 2005 – Jul 2008
Senior Interactive Designer and Flash Developer
Responsibilities included providing a high level of art, design, and interactive software development. This included all aspects of the product lifecycle, from the initial concept design and documentation down to the production process and deployment. I designed and developed several successful subsidiary product web pages (featured in television commercials and trading card magazines). I also created several interactive Flash games and products. I continuously exceeded the expectations in the quality of work I produced and the leadership roles I was given, such as project management, team lead, employee training, website administrator, Research and Development, and the cultivation of new ideas for the company.
Product samples: 360 Product Spinner, Media Player with Playlist, Interactive Webisodes, Choose Your Own Adventure Games, Screen Savers, Desktop Backgrounds, Baseball Card Creator, World of Warcraft, Hellboy, DC Comics, Call of Duty, Windows Themes, Interactive Maps, Flash Games, Animated Banners, Dynamic Photo Galleries, Pirates of the Caribbean, Avatar, and many other Disney Products.


Northern Arizona University Dec 2004 – May 2005
Computer Animation TA
Responsibilities included giving lectures in Flash and Maya, grading student assignments, participating in teacher student conferences, creating assignments, and designing and maintaining a PHP website for student interaction outside of the classroom.