It is my objective to change the world for the better through creative inspiration and innovative function. I find fulfillment in going beyond what is expected, actively seeking growth, and fundamentally impacting all who are touched by my work. I continually strive to revolutionize the user experience process to improve efficiency and efficacy, reducing costs and expanding profits. Leading a UI team in executing high quality projects with impressive and consistent design principles while supporting and elevating the company's grand vision in concert with other departments is the point at which the company's and my potential intersect.
Fourteen years of experience with a fresh creative edge and a strong technical foundation as an interactive designer have equipped me to excel in numerous cross discipline categories of design including:
User Interface | Interactive Media | Wireframing | Illustration |
Graphic Design | Game Design | Front End Coding | User Testing |
2D/3D Animation | 3D Modeling |
With a high proficiency in using the following programs and languages:
Photoshop | Illustrator | Dreamweaver | Flash + AS3 |
InDesign | Premiere | Captivate | After Effects |
Unreal Dev Kit | Scaleform | Axure | Visio |
Fruity Loops Studio | Maya | Camtasia | Toon Boom Studio |
Painter | Visual Studio | SourceSafe | TortoiseSVN |
Liferay | WordPress | PHP | CSS3 |
HTML5 | JavaScript | Bootstrap | GIT / SourceTree |
Eclipse | jQuery | eBook | Microsoft Office |
Working as a leader within a company, I have elevated to the directing role of:
Medimpact
March 2013 - Current
Senior User Interface Designer (UX/UI)
Teradata Corporation / Aprimo
June 2010 – March 2013
Senior User Interface Designer (UX/UI)
Responsibilities included taking ownership of the vision and all aspects of design, usability and user interface for all assigned
projects from start to completion, producing high quality, visually appealing applications that required buy in from several
stakeholders, gathering all the product requirements, conducting user experience/interface research to support the usability
efforts, conducting rapid UI/usability testing to improve product performance and design, establishing product specifications,
creating wireframes and laying out the UI architecture for product operation based on required documentation and product owners,
establishing interface architecture, creating user experience workflow and interface designs by working with cross discipline teams
such as product owners, customers, developers, architects and testers, brainstorming with project leads to navigate business and
technical constraints, working with a global team in three different countries to unify vision, and using an iterative and agile
workflow process to improve the quality of product and allow collaborative efforts. Conducted live case study directly with clients
(like Wells Fargo) and integrated said research into usability enhancements.
Product samples: XDS, MDM, Asset Management, AMS Chat Board, Global Calendar, Aprimo Mobile
Rainbolt Design
Jan. 2004 – Current
Owner - Interactive Designer
Freelanced interactive web design company providing website design, video design, ebooks, flash animation, advertising design,
logo design, business systems, email campaigns, internet marketing, and media management.
Product Samples: El Notre Medical Group, Poway Women's Care, Ohana Wellness, Dearborn Cemetery
DefenseWeb Technologies - Military Contractor
Aug. 2009 – May 2010
Senior Interactive Designer / Flash Developer
Responsibilities included the creation of high level sales proposals to external investors as the design expert, guiding other
designers in crafting design consistency among branding and across multiple websites, proposing and documenting new ways to enhance
the user experience, maintaining a high level of art, creating interactivity, communicating project statuses and task deliverables
with all stakeholders, researching design, multimedia trends and presentation methods, and proposing technical or creative improvements
to work processes or visual content, producing mockups and illustrations for products and applications, documenting standards for use
throughout the group and department related to file naming, archiving, folder structure, quality and usability. Crafted exceptionally
designed websites with a level of art, design, user interface, animation, and usability that was impressive and extraordinary.
Product samples: Custom Themes, Icon Library, Service Locator, Interactive Videos
ICW Group
May 2009 – Aug. 2009
UI Designer / Flash Designer - Contract
Responsibilities included the creation of high level sales proposals to external investors as the design expert, guiding other
designers in crafting design consistency among branding and across multiple websites, proposing and documenting new ways to enhance
the user experience, maintaining a high level of art, creating interactivity, communicating project statuses and task deliverables
with all stakeholders, researching design, multimedia trends and presentation methods, and proposing technical or creative improvements
to work processes or visual content, producing mockups and illustrations for products and applications, documenting standards for use
throughout the group and department related to file naming, archiving, folder structure, quality and usability. Crafted exceptionally
designed websites with a level of art, design, user interface, animation, and usability that was impressive and extraordinary.
Product samples: Custom Themes, Icon Library, Service Locator, Interactive Videos
Sony Online Entertainment – Skunkworks Team
Jul 2008 – May 2009
Prototype - Interactive Web Developer
Responsibilities included creating rapid prototypes of game-integrated technologies, interactive software development, and flash
applications, all using a high level of art and design. This exclusive team created and pitched "the next big things" to the executive
team of Sony. This includes transform sketches, wireframes, ideas, inventions, and feedback into actionable interfaces.
Product samples: Playstation eye Toy interface, Custom Car, Facebook Application, Printable Artbook Creator
The Upper Deck Company
Aug 2005 – Jul 2008
Senior Interactive Designer and Flash Developer
Responsibilities included providing a high level of art, design, and interactive software development. This included all aspects of the
product lifecycle, from the initial concept design and documentation down to the production process and deployment. I designed and
developed several successful subsidiary product web pages (featured in television commercials and trading card magazines). I also created
several interactive Flash games and products. I continuously exceeded the expectations in the quality of work I produced and the leadership
roles I was given, such as project management, team lead, employee training, website administrator, Research and Development, and the
cultivation of new ideas for the company.
Product samples: 360 Product Spinner, Media Player with Playlist, Interactive Webisodes, Choose Your Own Adventure Games, Screen Savers,
Desktop Backgrounds, Baseball Card Creator, World of Warcraft, Hellboy, DC Comics, Call of Duty, Windows Themes, Interactive Maps, Flash Games,
Animated Banners, Dynamic Photo Galleries, Pirates of the Caribbean, Avatar, and many other Disney Products.
Northern Arizona University
Dec 2004 – May 2005
Computer Animation TA
Responsibilities included giving lectures in Flash and Maya, grading student assignments, participating in teacher student conferences,
creating assignments, and designing and maintaining a PHP website for student interaction outside of the classroom.